A fun idea executed fairly well! I can think of a ton of ways this idea could be expanded on, but the core concept is definitely satisfying. I was impressed that the game didn't freeze or slow down at all when I had hundreds of guns shooting at a time. I managed to blast myself out of the map and die right before going through the exit on the last level unfortunately though.
Dang, this game is a rad thrill ride! A really ridiculous, fun idea executed quite well! It feels like a cool, surreal mix of Superhot and Doom, definitely adrenaline pumping all the way through. I couldn't help but smile every time while reloading all 40 of my guns and having a hard time seeing the edges of my screen, hahaha.
The gallery level sets up the premise well and the two wave based arenas is where this idea shines really great- it gets chaotic and frenetic in a super fun way. Also I quite liked the pace of introducing new guns and mechanics as you play too. Nice work and big props to the team!
The idea ends up working really well! Enjoyed playing a lot :) I almost got soft-locked in the final arena when an enemy was launched or clipped out of bounds, but I managed to find him by rocket-jumping out of the map and finishing him off xD
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A fun idea executed fairly well! I can think of a ton of ways this idea could be expanded on, but the core concept is definitely satisfying. I was impressed that the game didn't freeze or slow down at all when I had hundreds of guns shooting at a time. I managed to blast myself out of the map and die right before going through the exit on the last level unfortunately though.
Dang, this game is a rad thrill ride! A really ridiculous, fun idea executed quite well! It feels like a cool, surreal mix of Superhot and Doom, definitely adrenaline pumping all the way through. I couldn't help but smile every time while reloading all 40 of my guns and having a hard time seeing the edges of my screen, hahaha.
The gallery level sets up the premise well and the two wave based arenas is where this idea shines really great- it gets chaotic and frenetic in a super fun way. Also I quite liked the pace of introducing new guns and mechanics as you play too. Nice work and big props to the team!
The idea ends up working really well! Enjoyed playing a lot :)
I almost got soft-locked in the final arena when an enemy was launched or clipped out of bounds, but I managed to find him by rocket-jumping out of the map and finishing him off xD
That's incredible! (The Rocket Jumping to save the run, not almost getting soft locked). Something to fix in future if this gets continued further.
Surprisingly well handled UI for flooding the screen with guns!
Also hilarious concept, you can never have enough guns. One of the best uses of the game jam's theme
This concept is so funny and can't wait to try. Immaculate.
all my dreams came true because of this game!
This game actually slaps